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Revit Studio is the 3D software application developed by Autodesk for those who use the software, not the software’s users. The application is free for students, modelers, and educators of architects and engineers. Revit’s free version is restricted to AutoCAD users only.

Revit Studio does not include a DXF import/export functionality, and its modeling and rendering tools lack the sophistication that professionals require. This article’s coverage of Revit Studio is meant for Revit users.

Key Features

Revit Studio contains a comprehensive set of engineering modeling tools. This set includes tools for creating and manipulating individual components, drawing sections, and checking for geometric accuracy.

Revit Studio contains Revit elements that facilitate use of the modeling software as a schematic and BIM tool. These include section view, 3D view, and 3D copy/paste.

The main application window displays a “floating” view, from which the user draws and manipulates objects. The options presented in the floating view are toggled on/off with controls in the floating window’s upper right corner.

As with most non-commercial software, Revit Studio offers a year’s license to students, educators, and small businesses. It is available for Windows and Mac.

The Autodesk 3D Warehouse, accessible via the software’s menu and toolbar, houses numerous free Revit files that are available for download. Revit users can download and open these files at their own discretion.

How it Works

Revit’s user interface consists of a floating view and a floating window. The floating view is similar to a blueprint, and the floating window is similar to a window. Users can work in Revit in two ways: from the floating view, which allows for sketching and modifying; and from the floating window, which allows for drafting complete, detailed plans and sections.

Open the floating view and model an object. (The floating window is not necessary for this process.) The user can click the floating view to open the floating window and work from there.

3D modeling tools available to Revit Studio users include an import/export functionality. This allows users to import 3D content, such as floor plans and sections, into Revit. Although this is a great way to begin utilizing Revit for a client’s project, there are still some limitations that need to be considered.

When an object is imported into Revit,

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Easily select, copy, paste, transform and recolor images and text

Select either a single object or an area by drawing a selection box

Create selections from multiple objects or a specific area

Load, save, and import images, plus a wide variety of graphics file types

Modify and edit layers and adjust their blending modes

Use various drawing tools and bevels

Use various painting and drawing tools

Create, edit and save vector graphics and bitmaps

Save as png, jpg, gif and tif

Export as png, jpg, gif or tif

Retouch multiple images at once

Apply image adjustment layers

View and edit paths

Create, edit and save PDF files

Add sound to your files

Use an online compiler to view and convert pictures

Fast undo

Filters and effects, including fractal filter

6 ROI selection tool

Eraser and brush tools

3D controls

Signature, watermarking, clipping, cropping, and resizing

Implement borders

Create a document camera

Create and import text and font

Tint and tinting

Use the gradient tool to customize a color

Create GIFs

Create text on photographs and print them

Faster loading and fewer menus

Simpler File Handling

Universal binary

Double the number of selections


Click here to learn more about the resources provided for Photoshop Elements.


A variety of Photoshop Elements workshops and tutorials by Jean Luc Keller

The IMAGE Artist – A complete book on digital image manipulation

Worksheets from Arne Richter

Worksheets from Mireia Martin

Photoshop Elements 101 by Elizabeth Bennett


Many Photoshop Elements worksheets:

BARCODE-LAYERS Photoshop Elements – Create, edit and save barcode layers

Battleship This Screencast is about making a Battleship mini game for your website or offline, using layers. Photoshop Elements

Convert Clipboard Image to Text Photoshop Elements – Create and edit text on selected items

Contrast Enhancement Photoshop Elements – Enhance the contrast of an image

Colours to Brightness Photoshop Elements – Convert an image’s colours to brightness/contrast


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How can I transition to the next screen?

I’m trying to make a game with libgdx. And I am struggling with the transition between screens. When I first open my game screen I want to fade in the screen, and then once I select an option from the menu screen, I want to fade it in.
Here’s my code so far:
public class MainLauncher implements ApplicationListener {

// Screen and Font
public static Stage stage;
public static OrthographicCamera camera;
public static TextureRegion icon;
public static TextureRegion banner;
public static Text bannerText;

// Icon
public static BitmapFont font = new BitmapFont(Gdx.files.internal(“data/font.ttf”), false);

public void create() {

// Load Icon
icon = new TextureRegion(Gdx.files.internal(“data/icon.png”), 0, 0, 1920, 1080);

// Load Font
font = new BitmapFont(Gdx.files.internal(“data/font.ttf”), false);
font.getData().setColor(new Color(0.5f, 0.5f, 0.5f, 1f));

// Load Banner
banner = new TextureRegion(Gdx.files.internal(“data/banner.png”), 0, 0, 1920, 720);

// Load Stage
stage = new Stage(new ScreenViewport());

// Load Camera
camera = new OrthographicCamera();

// Load SpriteBatch, 0.25f, 0.25f, 1);;;;, GL20.GL_NICEST);

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Rails pass data from model to view

How can I pass data from the model to the view, using a form, so that when the form is submitted the data is posted and saved? I am a Rails Beginner and I know that there should be some way to do that without using Javascript.
Say the model is
class Product
attr_accessible :name

and the controller is
class ProductsController


You should use ajax to save data.
In your ProductController:
def new
@product =
@product.user =
render :show

def create
@product =[:product])
@product.user =

respond_to do |format|
format.html { redirect_to @product, notice: ‘Product was successfully created.’ }
format.json { render json: @product, status: :created, location: @product }
format.html { render action: “new” }
format.json { render json: @product.errors, status: :unprocessable_entity }

In new.js.erb:
alert(“Product was created”);

And don’t forget to add proper headers and referer in create action:
def create
@product = Product.

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